materialising Sheffield - re-presenting the past  
steel ingots

Introduction:

Stage 1:
Looking at the evidence

Stage 2:
Planning the model

Stage 3:
Making the model

Stage 4:
Validation

Stage 5:
Collecting textures

Stage 6:
Rendering the model

Stage 7:
Adding 3d elements

Stage 8:
Adding animation

Stage 9:
Validation

Stage 10: Produce the final model

 

STAGE 6: RENDERING THE MODEL

Once prepared, the texture images can be applied to the 3D model. Different images are used to drive different characteristics of the surface, so whilst a main colour image is used to give the surface its appearance, another “bump” image is also applied to define the “bumpiness” of the surface, making a brick will appear to be made of irregular individual bricks.

Other images are used to add details such as the trees and foliage seen outside the buildings. Images of plants and vegetation are applied to flat surfaces in 3D, giving a far more realistic impression that possible had they been entirely created in CGI.


 


 


 

 

 

 

Copyright Red Star Studios and HRI online Copyright Red Star Studios and HRI online
illustrations: Bump map procedure


Movie: Reveal of forge


Movie: Initial Exterior Composite